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Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program

机译:用于确定竞争性视频游戏的获胜的设备和方法,以及存储获胜确定程序的记录介质

摘要

Images of game characters of a competitive video game are displayed on a display unit under the control of a control unit based on image data stored in a memory. The displayed game characters are moved by keys on first and second manual controllers that are operated by game players of the competitive video game. Additive and subtractive elements representing at least the techniques, effectiveness and ineffectiveness decisions about the techniques, and movements of the game characters, and points assigned to the additive and subtractive elements are registered in a register unit. While a match is in progress, points of additive and subtractive elements gained by the game characters are accumulated by first and second calculators. When a predetermined period of time measured by a timer for the match elapses, the accumulated points are compared by a comparator, and one of the game characters with more accumulated points is determined as the winner of the match.
机译:基于存储在存储器中的图像数据,在控制单元的控制下,竞赛视频游戏的游戏角色的图像被显示在显示单元上。通过竞争性视频游戏的游戏者操作的第一和第二手动控制器上的键来移动显示的游戏角色。至少代表该技术,有关该技术的有效性和无效性决定以及游戏角色的移动以及分配给该加法和减法元素的点的加法和减法元素被注册在寄存器单元中。在比赛进行中,由游戏角色获得的加法和减法元素点由第一和第二计算器累加。当由计时器测量的用于比赛的预定时间段过去时,由比较器比较累积分数,并且将具有更多累积分数的游戏角色之一确定为比赛的获胜者。

著录项

  • 公开/公告号EP0823272B1

    专利类型

  • 公开/公告日2000-04-26

    原文格式PDF

  • 申请/专利权人 KONAMI CO LTD;

    申请/专利号EP19970113510

  • 发明设计人 MORIHIRA SHIGEKI;

    申请日1997-08-05

  • 分类号A63F13/10;

  • 国家 EP

  • 入库时间 2022-08-22 01:48:35

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