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Connection-fighting type game machine

机译:连接战斗型游戏机

摘要

A fighting type game machine which can be played independently or connected to a similar game machine. The game machine has a growth processor that processes the growth of the imaginary experience of a built-in virtual character based on the interactive operation of a user on an input unit, wherein on the absence of input from the user the growth degree of the character is decreased.. A storing unit records the growth degree of the character. A connection terminal connects the game machine directly to another game terminal. During interface of the game machines, the stored growth degree of both game machines are read. An outcome processor matches the growth degree of each machine to determine the winning and loosing machine. The growth degree of the winning machine is improved and the growth degree of the loosing machine is lowered.
机译:可以独立播放或连接到类似游戏机的格斗型游戏机。该游戏机具有成长处理器,该成长处理器基于用户在输入单元上的交互操作来处理内置虚拟角色的虚拟体验的成长,其中,在没有来自用户的输入的情况下,角色的成长程度存储单元记录角色的成长程度。连接终端将游戏机直接连接到另一个游戏终端。在游戏机的接口期间,读取两个游戏机的存储的增长程度。结果处理器匹配每台机器的增长程度,以确定赢钱和输钱的机器。获胜机的增长程度提高,而松动机的增长程度降低。

著录项

  • 公开/公告号GB9926490D0

    专利类型

  • 公开/公告日2000-01-12

    原文格式PDF

  • 申请/专利权人 TOMY COMPANY LTD.;

    申请/专利号GB19990026490

  • 发明设计人

    申请日1999-11-10

  • 分类号A63F13/12;

  • 国家 GB

  • 入库时间 2022-08-22 01:37:58

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