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STORAGE MEDIUM FOR STORING ANIMATION DATA IMAGE PROCESSING METHOD USING SAME AND STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAMS
STORAGE MEDIUM FOR STORING ANIMATION DATA IMAGE PROCESSING METHOD USING SAME AND STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAMS
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机译:使用相同的存储媒体数据图像处理方法的存储介质和存储媒体图像处理程序的存储介质
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摘要
PURPOSE: To enable a designer to prepare 2D animation in the form of data independently of a program concerning the 2D animation of a video game. CONSTITUTION: 2D animation data 100 are data capable of generating the moving image (animation) of a character generally intended by the designer and can be developed separately from a game program. Besides, a plotting program 14 is a general plotting library capable of interpreting the 2D animation data 100 and generating data for rendering containing the position data of sprite in side a frame for each frame. Then, the game program can generate the data for rendering by making the plotting library 14 interpret the designated 2D animation data 100 only by calling a plotting function (library function) for designating the 2D animation data.
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