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ADVERTISEMENT SYSTEM AND METHOD IN NETWORK GAME, RECORDING MEDIUM HAVING SOFTWARE FOR ADVERTISEMENT RECORDED THEREON AND CONTROL METHOD FOR CLIENT TERMINAL

机译:网络游戏中的广告系统和方法,用于录制广告的具有录制媒体的软件以及客户端的控制方法

摘要

PROBLEM TO BE SOLVED: To provide the technique of advertisements for realizing the effective advertisements utilizing the bidirectionality of a computer network. SOLUTION: A sponsorship management part 104 makes respective participants select a sponsor from plural sponsor candidates and a competition management part 105 selects a competing opponent based on the desire of the participant and attributes specified beforehand by the sponsor, etc. A logotype/message management part 107 displays advertisement contents corresponding to the selected sponsor on a game screen corresponding to the participant. An affiliation index management part 110 calculates an evaluation value in the relation of the participant and the respective sponsors corresponding to the condition of participating in a game of the participant.
机译:解决的问题:提供一种利用计算机网络的双向性来实现有效广告的广告技术。解决方案:赞助管理部分104使各个参与者从多个赞助者候选者中选择一个赞助者,并且竞争管理部分105基于参与者的期望和赞助者预先指定的属性等来选择竞争对手。标识/消息管理部分107在与参与者相对应的游戏屏幕上显示与所选赞助者相对应的广告内容。隶属度指数管理部110根据参加者的游戏的条件,计算出参加者与各赞助者之间的关系的评价值。

著录项

  • 公开/公告号JP2002018140A

    专利类型

  • 公开/公告日2002-01-22

    原文格式PDF

  • 申请/专利权人 NAKAJO TATSUYA;

    申请/专利号JP20000204220

  • 发明设计人 NAKAJO TATSUYA;

    申请日2000-07-05

  • 分类号A63F13/12;G06F13/00;G06F17/60;

  • 国家 JP

  • 入库时间 2022-08-22 00:59:40

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