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BEHAVIOR GENERATION SYSTEM AND PROGRAM FOR GENERATING BEHAVIOR OF COMPUTER MANNEQUIN
BEHAVIOR GENERATION SYSTEM AND PROGRAM FOR GENERATING BEHAVIOR OF COMPUTER MANNEQUIN
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机译:用于产生计算机假人行为的行为产生系统和程序
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摘要
PROBLEM TO BE SOLVED: To provide a versatile behavior generation system which eliminates the need to repeat the same input operation for prescribing behavior each time the arrangement in a space, characteristics of an object, and characteristics of a computer mannequin (hereinafter a mannequin) change.;SOLUTION: This system is equipped with an action selection part 2 which defines the operation of the mannequin by combining commands selected out of action commands in time series according to input data prescribing the outline of the operation of the mannequin about the object and a visualization part 8 which visualizes the concrete operation of the mannequin specified with the action commands in a virtual space; and different kinds of action commands include at least one condition judging command and when the condition judging command is included in the combination of the selected action commands, the action selection part 2 judges the relation between the characteristics of the mannequin and the characteristics of the object according to a specific operation determination rule 6 and determines detailed operation of the action regarding the condition judging command.;COPYRIGHT: (C)2002,JPO
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