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Interactive rewards-based pedagogical system using an engine of artificial intelligence

机译:使用人工智能引擎的基于互动奖励的教学系统

摘要

A system is disclosed that provides an interactive rewards-based method that uses a protocol for instructional response in order to provide a motivating, individualized educational and entertaining experience. The system utilizes an interface through a computer. The system offers the user (a.k.a. student) simulated environments that represent different realities and an opportunity to solve interesting problems and learning puzzles. When the user inputs a response this calls forth a system response using the built-in Intelligent Mentor, thereby teaching the user. The iterative response process provides the user opportunities to discovery before proceeding to a higher level of the subject material. The pedagogical system uses neural nets (engine of artificial intelligence) that drive responses that are synchronized to typographical and graphical illustrations and/or pictorial illustrations used to simulate reality and to provide dynamic interactions. Stages of progression are integrated into the pedagogical system in order to provide users with individually paced experiences determined by the level of difficulty and rate of performance per time period. Users' interaction involves real-time decision-making and fusion of the educational material. It involves programs in computer medium that create a rewards-based system to provide a motivating educational and/or entertainment environment including natural attractions that further motivate continuous involvement in the learning process. Encoded lessons are enabled in the system that provide feedback on aspects of user performance such as mission management, mathematical solutions, recognition, matching, and utilizing data to solve problems and puzzles. The user receives credits each time he/she successfully completes a section. Credits are additive and may be exchanged for material rewards by using this invention of the “virtual mall” for the computer network. The rewards redemption system includes a server in communication with the users computer mechanism to form a network that may include the Internet. The credits may be saved or can be exchanged for material reward certificates. If redeemed, the student player is dispensed a specific verifiable reward acknowledgement. The computer system can also provide for competition games played for a rivalry of credits by a number of users. Reward information, such as reward costs in terms of specific credit redemption is automatically determined by the system. While this invention has been described in terms of several embodiments, it is contemplated that alterations, variations and equivalents thereof will become apparent to those skilled in the art of pedagogy upon a reading of the specification and study of the drawings. For example, many types of problems/solution sets and puzzles can be provided for use with the disclosed rewards based system, and the computer tool can be utilized for classroom teaching as well. Thus variations can be used. It is noted that the rewards-based system of redemption can be implemented on a single computer connected to other computers, with or without use of the Internet. However, the preferred embodiment illustrated here envisions that the invention will be used in a broad network such as the Internet. The provision of rewards can be achieved by redemption certificates or electronically. It is therefore intended that the claims include all such alterations, variations, and equivalents as fall within the spirit and scope of the present invention. This rewards-based pedagogical system offering lessons within simulated environments and providing for various reward redemptions represents advancement in pedagogical systems for computer-assisted learning and paradigms of progressive skill-development.
机译:公开了一种系统,该系统提供了一种基于交互式奖励的方法,该方法使用协议进行教学响应,以便提供激励,个性化的教育和娱乐体验。该系统通过计算机利用接口。该系统为用户(也就是学生)提供了代表不同现实的模拟环境,并为解决有趣的问题和学习难题提供了机会。当用户输入响应时,这会使用内置的Intelligent Mentor调用系统响应,从而指导用户。迭代响应过程为用户提供了在进行更高级别的主题资料之前进行发现的机会。该教学系统使用神经网络(人工智能引擎)来驱动响应,该响应与用于模拟现实并提供动态交互的印刷和图形插图和/或图片插图同步。进步的阶段被集成到教学系统中,以便为用户提供由每个时间段的难易程度和表现速度决定的个性化进度体验。用户的交互涉及实时决策和教育材料的融合。它涉及计算机介质中的程序,该程序创建基于奖励的系统,以提供一个激励性的教育和/或娱乐环境,包括自然景点,这些自然景点进一步激励了持续参与学习过程。系统中启用了编码课程,该课程可提供有关用户性能方面的反馈,例如任务管理,数学解决方案,识别,匹配以及利用数据来解决问题和难题。用户每次成功完成一个部分都会获得积分。信用额是累加的,并且可以通过使用“虚拟购物中心”的本发明来交换实质奖励。用于计算机网络。奖励兑换系统包括与用户计算机机制通信以形成可以包括互联网的网络的服务器。积分可以保存,也可以兑换成重要的奖励证书。如果赎回,将为学生玩家分配特定的可验证奖励确认。该计算机系统还可以提供许多用户为了争夺积分而玩的竞赛游戏。奖励信息,例如根据特定信用兑现的奖励成本,是由系统自动确定的。尽管已经根据几个实施例描述了本发明,但是可以预料,通过阅读说明书和研究附图,对于教育学领域的技术人员来说,其变更,变化和等同将变得显而易见。例如,可以提供许多类型的问题/解决方案集和难题,以用于所公开的基于奖励的系统,并且计算机工具也可以用于课堂教学。因此可以使用变化。注意,基于奖励的兑换系统可以在连接或不使用Internet的情况下在连接到其他计算机的单个计算机上实现。然而,这里示出的优选实施例预想了本发明将用在诸如因特网之类的广泛网络中。奖励的提供可以通过兑换证书或电子方式实现。因此,意图是权利要求包括落入本发明的精神和范围内的所有这样的改变,变化和等同物。这种基于奖励的教学系统可在模拟环境中提供课程,并提供各种奖励,代表了计算机辅助学习和渐进式技能发展范例的教学系统的进步。

著录项

  • 公开/公告号US2001049084A1

    专利类型

  • 公开/公告日2001-12-06

    原文格式PDF

  • 申请/专利权人 MITRY DARRYL JOSEPH;

    申请/专利号US20010863618

  • 发明设计人 DARRYL JOSEPH MITRY;

    申请日2001-05-23

  • 分类号G09B19/00;

  • 国家 US

  • 入库时间 2022-08-22 00:49:22

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