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System and method for multi-dimensional motion interpolation using verbs and adverbs

机译:使用动词和副词进行多维运动插值的系统和方法

摘要

A system for providing improved computer animation can be used in interactive applications such as 3D video games and virtual environments. Tie system comprises an offline authoring system with tools for constructing controllable “verbs” from sets of motion example segments, and for constructing transitions between different verbs; and a runtime system for controlling the invocation of the verbs as parameterized by user defined “adverbs”. The system involves interpolating predefined animation segments created by an animator or through motion capture video. The animation segments are made up of data representing selected points on the animated creature (e.g., the joints and extremities) and values, as a function of time, for each degree of freedom of those points. In addition, a “verb graph” is constructed to act as the glue to assemble verbs and their adverbs into a runtime data structure. The verb graph defines the allowable transitions from one verb to another verb. A set of “keytimes” is also defined. The keytimes are instances when important structural events occur, and are used to pre-process the motion examples into a synchronized (canonical) time frame for interpolation.
机译:用于提供改进的计算机动画的系统可以用于交互式应用程序中,例如3D视频游戏和虚拟环境。领带系统包括离线创作系统,该离线创作系统具有用于构建可控的“动词”的工具。来自运动示例片段的集合,并用于构造不同动词之间的过渡;以及用于控制由用户定义的“副词”所参数化的动词的调用的运行时系统。该系统涉及对由动画师或通过运动捕捉视频创建的预定义动画片段进行插值。动画片段由代表动画动物上选定点(例如关节和四肢)的数据以及这些点的每个自由度随时间变化的值组成。另外,“动词图”被构造为充当将动词及其副词组合成运行时数据结构的粘合剂。动词图定义了从一个动词到另一个动词的允许过渡。一组“关键时间”也被定义。关键时间是发生重要结构事件时的实例,用于将运动示例预处理为同步(规范)时间帧进行插值。

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