首页> 外国专利> Stochastic sampling with constant density in object space for anisotropic texture mapping

Stochastic sampling with constant density in object space for anisotropic texture mapping

机译:在对象空间中以恒定密度进行随机采样以进行各向异性纹理映射

摘要

A method and apparatus, in a computer graphics display system, for producing Anisotropic Texture using constant density object space stochastic sampling. The approach of this invention uniformly samples the footprint of the pixel as mapped into a texture array to determine what complete and fractional texels are covered by the pixel's projected footprint. The sample density remains a constant and is determined by the area of the pixel footprint projection in texture space. Due to variations in footprint projections, each pixel may require a different number of samples, but the sample per texel density remains approximately constant. The intensity is the average of the sample points within the footprint.
机译:在计算机图形显示系统中,用于使用恒定密度的对象空间随机采样来产生各向异性纹理的方法和装置。本发明的方法均匀地采样映射到纹理阵列中的像素的足迹,以确定像素的投影足迹覆盖了什么完整和分数的纹理像素。样本密度保持恒定,并由纹理空间中像素覆盖区投影的面积决定。由于足迹投影的变化,每个像素可能需要不同数量的样本,但每个纹理像素的样本保持近似恒定。强度是足迹内采样点的平均值。

著录项

  • 公开/公告号US6400370B1

    专利类型

  • 公开/公告日2002-06-04

    原文格式PDF

  • 申请/专利权人 INTEL CORPORATION;

    申请/专利号US19990393477

  • 发明设计人 HARRY LEE;STUART KRUPNIK;RICHARD ECONOMY;

    申请日1999-09-10

  • 分类号G06T114/00;

  • 国家 US

  • 入库时间 2022-08-22 00:46:43

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号