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Techniques for anisotropic texture mapping using multiple space-invariant filtering operations per pixel

机译:每个像素使用多个空间不变滤波操作的各向异性纹理映射技术

摘要

A computer graphics system maps textures to displayed anti-aliased images with surfaces defined at oblique angles to the viewer. A circular pixel filter is projected onto a texture map to define an elliptical footprint in that texture map. The elliptical footprint has a major axis. Sample points are determined on a line in the footprint that closely approximates the major axis. These sample points are mapped to levels of detail and locations within a mip-map. Using a space-invariant filter, a texture value is computed for each sample point using data from one or more texture maps within the mip-map. These texture values for the sample points are post-filtered using a Gaussian filter function and summed to produce a final texture value. Blending the final texture with other characteristics of the pixel a produces the pixel data that are displayed on a display screen.
机译:计算机图形系统将纹理映射到显示的抗锯齿图像,该图像的表面与观察者成斜角。将圆形像素滤镜投影到纹理贴图上,以在该纹理贴图中定义椭圆形覆盖区。椭圆形足迹具有主轴。采样点是在足迹中接近主轴的线上确定的。这些采样点被映射到细节图和mip映射中的位置。使用空间不变的滤波器,使用来自mip贴图内一个或多个纹理贴图的数据为每个采样点计算纹理值。使用高斯滤波函数对样本点的这些纹理值进行后滤波,并相加以生成最终的纹理值。将最终纹理与像素a的其他特征混合在一起,会生成显示在显示屏上的像素数据。

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