首页> 外国专利> Networked multi player computer game, playable via e.g. Internet, involves user surfing Internet deliberately or at random to find opponents on given domains

Networked multi player computer game, playable via e.g. Internet, involves user surfing Internet deliberately or at random to find opponents on given domains

机译:联网的多人计算机游戏,可通过例如互联网,涉及用户有意或无意浏览互联网以找到给定域上的对手

摘要

During use, the computer application offers the user (A-C) a choice of pre-determined attack options and a choice of pre-determined defense options from an arsenal, as well as offering the user the choice to surf domains within the network, alerting the user of any other players within the same network domain, preventing the user from knowing the attack and defense options chosen by the other players, and enabling the user to attack or defend against the other players. The computers (2-4) connected to the network (1) are provided with a computer application (14-19) that can cooperate with the server application (20) once a connection has been established between the computer and server (5) via the network. Each combination of attack and defense options gives a pre-determined neutral, positive or negative result. In the first method, a server application loaded onto a server can cooperate with at least one computer application on one or more computers once a connection has been established between the computer and server via the network. The computer and server applications cooperate via the network, the server application being provided with a pre-determined arsenal of attack and defense options, and the computer application being used to select a pre-determined number of attack and defense options. The server application keeps track of which players are on which particular network domain, informs players on a given domain of any other players on that particular domain via the computer application, and ensures that the attack and defense options chosen remain hidden from the other players. At least one player on the domain is selected to challenge at least one other player on the same domain to a fight. In the second method, the computer application is loaded onto at least one computer and can cooperate with the server application on a server once a connection has been established between the computer and server via the network. The computer application is used to select the attack and defense options. In the third method, a server application loaded onto a server can cooperate with at least one computer application on one or more computers once a connection has been established between the computer and server via the network. The computer application is used to select the attack and defense options. Independent claims are also included for (1) methods for playing this game, (2) a first network used to play this game on, in which a computer application for playing this game can be sent over the network from a server and received by at least one computer, the network including at least one node point for connecting the server to the computer, (3) a second network identical to the first network, except that the connection between the server and computer is made on the basis of information which is supplied to the network by the computer and relates to a connection of the server to the network, (4) a node point in a network used to play and download the game, the node point being used to send game information from the server and/or the computer application in a form suitable for network transmission via the network, (5) a software product containing the computer application, (f) a software product containing the server application, (6) a computer connected to a network and provided with a URL and the server application, and (7) a computer connected to a network and provided with a URL associated with a website and provided with the server application (a) (b) (c) (d) (e) (f) (g) .
机译:在使用过程中,计算机应用程序为用户(AC)提供了从武器库中选择的预定攻击选项和选择的防御选项,还为用户提供了在网络中浏览域的选择,从而提醒用户同一网络域内任何其他玩家的用户,从而阻止用户知道其他玩家选择的攻击和防御选项,并使用户能够攻击或防御其他玩家。连接到网络(1)的计算机(2-4)具有计算机应用程序(14-19),一旦通过计算机和服务器(5)之间建立了连接,该计算机应用程序就可以与服务器应用程序(20)合作。网络。攻击和防御选项的每种组合都会给出预定的中立,肯定或否定结果。在第一种方法中,一旦已经通过网络在计算机和服务器之间建立了连接,则加载到服务器上的服务器应用程序可以与一个或多个计算机上的至少一个计算机应用程序协作。计算机和服务器应用程序通过网络进行协作,服务器应用程序具有预定的攻击和防御选项库,计算机应用程序用于选择预定数量的攻击和防御选项。服务器应用程序跟踪哪个播放器在哪个特定网络域上,通过计算机应用程序将该特定域上的任何其他播放器通知给指定域上的播放器,并确保所选的攻击和防御选项对其他播放器保持隐藏。选择该域上的至少一位玩家以挑战同一域上的至少另一位玩家进行战斗。在第二种方法中,计算机应用程序被加载到至少一台计算机上,并且一旦通过网络在计算机和服务器之间建立了连接,就可以与服务器上的服务器应用程序协作。该计算机应用程序用于选择攻击和防御选项。在第三种方法中,一旦已经通过网络在计算机和服务器之间建立了连接,则加载到服务器上的服务器应用程序可以与一台或多台计算机上的至少一个计算机应用程序协作。该计算机应用程序用于选择攻击和防御选项。还包括以下方面的独立权利要求:(1)玩此游戏的方法,(2)用于玩此游戏的第一网络,其中可以通过网络从服务器发送玩此游戏的计算机应用程序,并由接收至少一台计算机,该网络包括至少一个用于将服务器连接到计算机的节点,(3)与第一网络相同的第二网络,不同之处在于服务器和计算机之间的连接是基于以下信息进行的:由计算机提供给网络,并与服务器与网络的连接有关,(4)网络中用于玩和下载游戏的节点,该节点用于从服务器发送游戏信息和/或适合通过网络进行网络传输的形式的计算机应用程序,(5)包含计算机应用程序的软件产品,(f)包含服务器应用程序的软件产品,(6)连接到网络并提供的计算机(a)(b)(c)(d)(e)(f)使用URL和服务器应用程序,以及(7)连接到网络并提供与网站相关联的URL的计算机。 ) (G) 。

著录项

  • 公开/公告号NL1016820C1

    专利类型

  • 公开/公告日2002-06-11

    原文格式PDF

  • 申请/专利权人 V.O.F. DATAPHLY;

    申请/专利号NL20001016820

  • 发明设计人 AERT VELLINGA;VINCENT VAN TWILLERT;

    申请日2000-12-07

  • 分类号A63F13/12;

  • 国家 NL

  • 入库时间 2022-08-22 00:44:25

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