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Internet advertising method using character growing simulation game having an advertisement as a growing element

机译:使用以广告为增长要素的角色成长模拟游戏的互联网广告方法

摘要

Buoy (3) incorporates a release mechanism (5) that permits buoy (3) to be submersed and subsequently automatically released to ascend to the surface. Mechanism (5) includes cap (16) which hermetically seals a space (8) within which release unit (101) is located. Cap (16) is unitarily formed to include two jaws (28, 29) which are moveable relative to one another to release a pin (20). Movement of jaws (28, 29) is via release unit (101) acting to bias at least one jaw (28) away from the other jaw (29). Release unit (101) may be operated by a remotely transmitted signal, or initiated directly by a timer or a controller where specific circumstances dictate such a release (for example, the internal power source is near deplection). Buoy (3) can be attached to any submerged structure such as crab pot (7).
机译:浮标(3)包含一个释放机构(5),该机构允许将浮标(3)浸入水中,然后自动释放以上升到水面。机构(5)包括帽(16),该帽(16)气密密封释放单元(101)所在的空间(8)。盖(16)一体地形成为包括两个钳夹(28、29),所述两个钳夹相对于彼此可移动以释放销(20)。钳夹(28、29)的运动是通过释放单元(101)进行的,该释放单元用于使至少一个钳夹(28)远离另一钳夹(29)偏置。释放单元(101)可以通过远程传输的信号进行操作,也可以由计时器或控制器直接启动(在特定情况下需要进行这种释放)(例如,内部电源接近偏转)。浮标(3)可以连接到任何水下结构,例如蟹笼(7)。

著录项

  • 公开/公告号KR20010106029A

    专利类型

  • 公开/公告日2001-11-29

    原文格式PDF

  • 申请/专利权人 AHN CHANG SEO;

    申请/专利号KR20000027287

  • 发明设计人 AHN CHANG SEO;

    申请日2000-05-20

  • 分类号G06F17/60B0;

  • 国家 KR

  • 入库时间 2022-08-22 00:32:08

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