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Method for animating 3-D computer generated characters

机译:使3-D计算机生成的角色动画化的方法

摘要

A character animation system translates high-level commands from an external application into motions and deformations of a character model. The character animations are (1) composed in real-time from a sequence of basic actions and expressions, (2) calculated based on the desired end position and orientation of a hand or other body part, or (3) are generated randomly to simulate natural fidgets of the human body. In each case, the character animation system assures (1) that each action blends naturally with the succeeding action, (2) that collisions between body parts are avoided, and (3) that facial expressions are coordinated in parallel with the actions.
机译:角色动画系统将来自外部应用程序的高级命令转换为角色模型的运动和变形。角色动画是(1)由一系列基本动作和表达式实时组成的;(2)根据手或身体其他部位的所需最终位置和方向计算得出;或者(3)随机生成以模拟人体的自然烦恼。在每种情况下,角色动画系统都确保(1)每个动作与后续动作自然融合,(2)避免身体部位之间的碰撞,以及(3)面部表情与动作平行进行协调。

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