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3-D computer generated animation and the material plane - an investigation of the material qualities of 3-D computer generated animation and relations to space and form

机译:三维计算机生成的动画和物质平面 - 三维计算机生成动画的物质特性及与空间和形式的关系的研究

摘要

AbstractudThis research considers the production and presentation of 3-D CGI animation where the intention is to explore the potential of this mode of practice as material. Through a practical and theoretical study, this research project outlines the proposal that within the context of 3-D CGI animation there exists a property that can be regarded as unique, or deemed as an essential quality, which in turn can be defined as material.udThe research refers directly to work developed by Structural/Materialist filmmakers and artists working in the 1960s and 1970s whose investigation into process and materiality acts as a method and potential framework for exploringapproaches and processes within 3-D CGI animation.udThe project asks the following questions:ud1. Is it possible through a practical exploration to establish distinctiveness for 3-D CGI animation?ud2. Can theoretical research in relation to media studies, film studies, specifically Structural/Materialist film assist to support and shape project development?ud3. Can the practical work associated with the project and theoretical undertaking converge to support a basis for determining an individual characteristic for 3-D CGI animation?ududHypothesisudMy hypothesis in relation to the expected findings and outcomes for the project can be distilled to form two strands:ud1. That 3-D CGI is definable as a unique mode of production and can beudclassified as distinct from other digital modes of image production.udThat the result of the research will point towards a conceptualisation for 3-D CGI where as a process it has the capacity and the influence to be considered asuda unique, discreet mode of production. That the qualities and the self-styled artefacts that emerge from the digital mass can be determined as definable products linked to a specific process.
机译:摘要 ud本研究考虑了3-D CGI动画的制作和演示,目的是探索这种实践模式作为材料的潜力。通过实践和理论研究,该研究项目概述了以下建议:在3-D CGI动画的背景下,存在可以被视为独特或被视为基本质量的属性,而该属性又可以被定义为材料。 ud这项研究直接涉及由结构/材料主义者的电影制片人和艺术家在1960年代和1970年代工作开发的作品,他们对过程和实质性的研究是探索3D CGI动画中方法和过程的方法和潜在框架。以下问题: ud1。通过实践探索是否可以确定3-D CGI动画的独特性? ud2。与媒体研究,电影研究(尤其是结构/材料电影)相关的理论研究可以帮助支持和塑造项目的发展吗? ud3。与该项目相关的实际工作和理论工作可以融合在一起,为确定3-D CGI动画的个性特征提供依据吗? ud ud假设| ud我可以将与项目预期结果和结果有关的假设提炼为形成两个链: ud1。 3-D CGI可定义为一种独特的生产方式,并且可以 ud分类为不同于其他数字图像生产方式。 ud研究的结果将指向3-D CGI的概念化过程。具有独特的,谨慎的生产方式的能力和影响。从数字质量中出现的质量和自定义伪像可以确定为与特定过程关联的可定义产品。

著录项

  • 作者

    Jukes Alexander P.;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类
  • 入库时间 2022-08-31 16:45:37

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