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Real-time, interactive animation of deformable two- and three-dimensional objects

机译:可变形的二维和三维对象的实时交互式动画

摘要

A method of updating in real-time the locations and velocities of mass points of a two- or three-dimensional object represented by a mass-spring system. A modified implicit Euler integration scheme is employed to determine the updated locations and velocities. In an optional post-integration step, the updated locations are corrected to preserve angular momentum. A processor readable medium and a network server each tangibly embodying the method are also provided. A system comprising a processor in combination with the medium, and a system comprising the server in combination with a client for accessing the server over a computer network, are also provided.
机译:一种实时更新以质量弹簧系统表示的二维或三维对象的质点位置和速度的方法。采用改进的隐式欧拉积分方案来确定更新的位置和速度。在可选的集成后步骤中,更新后的位置将得到校正以保留角动量。还提供了分别切实地体现该方法的处理器可读介质和网络服务器。还提供了一种系统,该系统包括与介质结合的处理器,以及包括服务器和与客户端结合的系统,用于通过计算机网络访问服务器。

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