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Game apparatus and control method for controlling the action power level of a player character, in an action power control program

机译:在动作力控制程序中用于控制玩家角色的动作力等级的游戏装置和控制方法

摘要

Techniques suitable for controlling the action power of a player character are disclosed. The techniques can be implemented in a video game that represents battles between characters. A command can specify an action of a character. A plurality of color attributes are respectively assigned to actions of the character. A number of color attributes which are the same as that of the action identified by the command can then be obtained. The action power of the player character is increased in accordance with the obtained number of color attributes to make the player character execute the action identified by the command. The color attribute of action executed in the player character is stored in the historical information. Finally, the color attributes in the historical information can be displayed in respective colors on a screen.
机译:公开了适合于控制玩家角色的动作能力的技术。可以在代表角色之间的战斗的视频游戏中实现这些技术。命令可以指定角色的动作。多个颜色属性分别分配给角色的动作。然后可以获得与命令所标识的动作相同的许多颜色属性。根据获得的颜色属性的数量,增加玩家角色的动作能力,以使玩家角色执行命令所标识的动作。在玩家角色中执行的动作的颜色属性存储在历史信息中。最后,历史信息中的颜色属性可以以各种颜色显示在屏幕上。

著录项

  • 公开/公告号US6488582B1

    专利类型

  • 公开/公告日2002-12-03

    原文格式PDF

  • 申请/专利权人 SQUARE CO. LTD.;

    申请/专利号US20000538599

  • 发明设计人 TOSHIAKI SUZUKI;

    申请日2000-03-29

  • 分类号A63F130/00;

  • 国家 US

  • 入库时间 2022-08-22 00:05:06

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