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GAME MACHINE AND PICTURE DISPLAY CONTROL EQUIPMENT AND PICTURE CONTROLLING DISPLAY PROGRAM OF GAME MACHINE

机译:游戏机和图片显示控制设备以及游戏机的图片控制显示程序

摘要

PROBLEM TO BE SOLVED: To provide a game machine that in case a plurality of operation results are obtained, such like when the plurality of game balls enter into a winning opening in a short period of time, the expectations and enthusiasm of a player towards the game value (big win, etc.) are effectively heightened.;SOLUTION: The drawing position of each character image that corresponds to each movement scenario is confirmed (step ST21) and whether each character image should be displayed in a background image displayed on a display section 2 at the moment is determined (step ST22) based on all the pre-set movement scenarios. As for the character images that should be displayed in the background image displayed on the display section 2 (determined as YES in step ST22) among each character image the drawing process for the plurality of character images that corresponds to the number of winning balls is conducted simultaneously on the screen where the first background image is displayed (step ST23).;COPYRIGHT: (C)2004,JPO
机译:解决的问题:提供一种在获得多个操作结果的情况下的游戏机,例如当多个游戏球在短时间内进入获胜口时,玩家对游戏的期望和热情。有效地提高游戏价值(大胜利等)。解决方案:确认对应于每个移动场景的每个角色图像的绘制位置(步骤ST21),以及是否应在显示在屏幕上的背景图像中显示每个角色图像。基于所有预设的移动场景确定当前的显示部分2(步骤ST22)。对于每个字符图像中应该在显示部分2上显示的背景图像中显示的字符图像(在步骤ST22中确定为是),对与获胜球数相对应的多个字符图像进行绘制处理。 ;同时在显示第一个背景图像的屏幕上显示(步骤ST23)。版权所有:(C)2004,JPO

著录项

  • 公开/公告号JP2004065778A

    专利类型

  • 公开/公告日2004-03-04

    原文格式PDF

  • 申请/专利权人 KONAMI CO LTD;

    申请/专利号JP20020232019

  • 发明设计人 KAWASAKI SHUICHI;

    申请日2002-08-08

  • 分类号A63F7/02;

  • 国家 JP

  • 入库时间 2022-08-21 23:27:32

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