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Rasterization using two-dimensional tiles and alternating bins for improved rendering utilization

机译:使用二维图块和交替仓进行栅格化以提高渲染利用率

摘要

A system and method for rasterizing and rendering graphics data is disclosed. Vertices may be grouped to form primitives such as triangles, which are rasterized using two-dimensional arrays of samples bins. Individual samples may be selected from the bins according to different criteria such as memory bank allocation to improve utilization of the system's rendering pipeline. Since the arrays may have more bins than the number of evaluation units in the rendering pipeline, the samples from the bins may be stored to FIFO memories to allow invalid or empty samples (those outside the primitive being rendered) to be removed. The samples may then be filtered to form pixels that are displayable to form an image on a display device.
机译:公开了一种用于光栅化和渲染图形数据的系统和方法。可以将顶点分组以形成诸如三角形的图元,使用图元仓的二维阵列对其进行栅格化。可以根据诸如存储体分配之类的不同标准从箱中选择单个样本,以提高系统渲染管线的利用率。由于阵列可能具有比渲染管线中的评估单元数量更多的仓位,因此可以将这些仓位中的样本存储到FIFO存储器中,以允许删除无效或空样本(正在渲染的图元之外的样本)。然后可以对样本进行滤波以形成可显示以在显示设备上形成图像的像素。

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