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Method and apparatus for generation of programmable shader configuration information from state-based control information and program instructions

机译:从基于状态的控制信息和程序指令生成可编程着色器配置信息的方法和装置

摘要

A graphics subsystem having a programmable shader controllable by both state-based control information, such as DirectX 8 control information, and program instructions, such as DirectX 9 shader program instructions. The programmable shader translates state-based control information received from a host computer into native control information. The programmable shader translates into native control information program instructions fetched from memory locations identified by a received memory reference and program instructions received from the graphics subsystem. Native control information configures computation units of the programmable shader. The programmable shader optimizes the generated native control information by combining certain operations. The graphics subsystem detects memory references sent from the host computer and pre-fetches program instructions for transmission to the programmable shader. Native control information from multiple control sources is concurrently used in the programmable shader.
机译:一种图形子系统,具有可通过基于状态的控制信息(例如DirectX 8控制信息)和程序指令(例如DirectX 9着色器程序指令)控制的可编程着色器。可编程着色器将从主机接收的基于状态的控制信息转换为本地控制信息。可编程着色器转换成从由接收到的存储器参考标识的存储器位置中提取的本机控制信息程序指令和从图形子系统中接收的程序指令。本机控制信息可配置可编程着色器的计算单元。可编程着色器通过组合某些操作来优化生成的本机控制信息。图形子系统检测从主机发送的内存引用,并预取程序指令以传输到可编程着色器。来自多个控制源的本机控制信息在可编程着色器中同时使用。

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