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Method for generating rich sound environments using genetic or shaped algorithms

机译:使用遗传或成形算法生成丰富声音环境的方法

摘要

Small, high-quality soundfiles are algorithmically recombined and their behavior altered to create rich, non-looping sound environments. These environments consist of sound effects as well as musical tones; for example, the sound of a single water drop or a single ocean wave can be replicated and regenerated according to algorithmic rules to create a long-running non-looping sound effect. Sonic parameters such as pitch, start time, intensity, and apparent spatial location are given initial values which are then changed in realtime via genetic algorithms to generate new values. When applied in Web-based 3D environments (e.g., VRML, Java3D, etc.), the present invention dramatically reduces the necessity for downloading large soundfiles. The present invention may also be used in real-world systems to produce long-running, interactive, non-looping sound environments. Applications of the present invention include awareness systems, entertainment systems, real/virtual interplay, and long-term auditory monitoring and display.
机译:小型高质量的声音文件在算法上进行了重组,其行为发生了变化,从而创建了丰富的非循环声音环境。这些环境包括声音效果和音乐音调。例如,单个水滴或单个海浪的声音可以根据算法规则进行复制和再生,以创建长期运行的非循环声音效果。音调参数(例如音高,开始时间,强度和视在空间位置)会赋予初始值,然后通过遗传算法实时更改以生成新值。当应用于基于Web的3D环境(例如,VRML,Java3D等)时,本发明极大地降低了下载大型声音文件的必要性。本发明也可以在现实世界的系统中使用以产生长时间运行的,交互式的,非循环的声音环境。本发明的应用包括意识系统,娱乐系统,真实/虚拟的相互作用以及长期的听觉监视和显示。

著录项

  • 公开/公告号US6816846B1

    专利类型

  • 公开/公告日2004-11-09

    原文格式PDF

  • 申请/专利权人 XEROX CORPORATION;

    申请/专利号US19990439808

  • 发明设计人 MAUREEN C. STONE;MARIBETH J. BACK;

    申请日1999-11-12

  • 分类号G06N31/20;

  • 国家 US

  • 入库时间 2022-08-21 23:16:51

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