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Method and computer program for playing an educational card game that teaches mathematical facts

机译:用于玩教数学事实的教育纸牌游戏的方法和计算机程序

摘要

A method for playing an educational card game uses mathematical question cards and mathematical answer cards. The play proceeds with each player in turn drawing at least one card, determining matches between question cards and answer cards, and posting matches to the player's scoring area. An appropriate scoring criteria may be used to determine players scores after one player has discarded their final card. In a particular embodiment, the game may be implemented in a program running on a computer.
机译:一种玩教育纸牌游戏的方法,使用数学问题卡和数学答案卡。比赛继续进行,每个玩家依次抽出至少一张卡,确定问题卡和答案卡之间的匹配,并将匹配发布到玩家的计分区域。在一个玩家丢弃了他们的最终卡之后,可以使用适当的得分标准来确定玩家得分。在特定实施例中,可以在计算机上运行的程序中实现游戏。

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