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User interface/entertainment device that simulates personal interaction and responds to user's mental state and/or personality

机译:用户界面/娱乐设备,可模拟人际互动并响应用户的精神状态和/或个性

摘要

An interaction simulator uses computer vision, and inputs of other modalities, to analyze the user's mental state and/or personality. The mental state and/or personality are classified and this information used to guide conversation and other interaction. In a chatterbot embodiment, the substance of the conversation may be altered in response to the mental state and/or personality class, for example, by changing the topic of conversation to a favorite subject when the user is sad or by telling a joke when the user is in a good mood.
机译:交互模拟器使用计算机视觉和其他方式的输入来分析用户的精神状态和/或性格。对精神状态和/或人格进行分类,并且此信息用于指导对话和其他交互。在聊天机器人的实施例中,可以响应于精神状态和/或性格类别而改变对话的实质,例如,通过在用户悲伤时将对话的主题改变为喜欢的主题,或者通过在用户感到悲伤时讲笑话来改变对话的实质。用户心情愉快。

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