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On-line locomotion generation based on motion blending

机译:基于运动融合的在线运动生成

摘要

PURPOSE: A method for generating a walking motion of a virtual character based on motion mixing on the line is provided to generate a realistic walking motion of the virtual character by receiving a property such as a locus, a speed, and a style of the walking motion from a user on the line. CONSTITUTION: Input sample walking motions desired by the user is parameterized. A weight of each sample walking motion used to the motion mixing is calculated. The walking motions of a different length are converted into a general time of a constant length through the time transformation based a key time. The poses of each frame of the time transformed walking motion are mixed. A final motion is generated by reapplying the mixed motion in order to fit to an object character.
机译:目的:提供一种用于基于线上的运动混合来生成虚拟人物的步行运动的方法,以通过接收诸如轨迹,速度和步行方式的属性来生成虚拟人物的逼真的步行运动。用户在线上的动作。构成:用户期望的输入样本行走运动已参数化。计算用于运动混合的每个样本行走运动的权重。通过基于关键时间的时间变换,将不同长度的步行运动转换为恒定长度的一般时间。时间转换后的步行运动的每个帧的姿势是混合的。通过重新应用混合运动以适合对象角色,可以生成最终运动。

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