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Service method of playing an internet baduk game

机译:玩互联网baduk游戏的服务方法

摘要

PURPOSE: A method for servicing an Internet Paduk match is provided to give no refusal for payment to a member while playing a game, to make members do the best by directly applying a cyber money payment relation to win/lose of the match, and to satisfy a lower level member to increase a Paduk ability by naturally matching the lower level member with a high level member. CONSTITUTION: After a user connecting to a homepage, the member registration of the member is confirmed(S200). It is judged that a point of the member is over a predetermined value by converting the cyber money of the member into the point(S301). In case that the point is under the predetermined value, the point is charged(S302). The member enters a matching room(S400). The member advances a general match or a tutorial match by selecting a general matching room or a tutorial matching room(S500).
机译:目的:提供一种服务于帕多克(Internet Paduk)互联网比赛的方法,该方法不拒绝在玩游戏时向会员付款,通过直接将电子货币付款关系应用于比赛的赢/输,使会员做到最好。通过使低级别成员与高级别成员自然匹配来满足低级别成员以提高Paduk能力。构成:用户连接到主页后,确认成员的成员注册(S200)。通过将会员的网络货币转换成该积分来判断该会员的积分超过预定值(S301)。如果该点低于预定值,则对该点收费(S302)。成员进入匹配室(S400)。成员通过选择一般比对室或教程对决室来进行一般比对或指导比对(S500)。

著录项

  • 公开/公告号KR20040007914A

    专利类型

  • 公开/公告日2004-01-28

    原文格式PDF

  • 申请/专利权人 KIM CHAN WOONG;

    申请/专利号KR20020040526

  • 发明设计人 KIM CHAN WOONG;

    申请日2002-07-11

  • 分类号G06F17/60A4;

  • 国家 KR

  • 入库时间 2022-08-21 22:49:54

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