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3 operation method of pixel cache architecture in three-dimensional graphic accelerator

机译:三维图形加速器中像素缓存架构的三种操作方法

摘要

PURPOSE: An operation method of a pixel cache structure in a three-dimensional graphic accelerator is provided to reduce cache pollution by loading only data with the high probability of being reused, thereby increasing a cache success rate. CONSTITUTION: Information of the existing fragment having the same texture coordinates as a newly inputted segment are detected from a pixel cache(421) and an NT(Non-Temporal) buffer(422). A depth value of the newly inputted fragment is compared with a depth value of the existing fragment. If the depth value of the newly inputted fragment is larger than the depth value of the existing fragment, information of the newly inputted fragment is stored in the NT buffer. If the depth value of the newly inputted fragment is smaller than the depth value of the existing fragment, the information of the newly inputted fragment is stored in the pixel cache. A color reading unit(413) executes a read operation of a color value of the newly inputted fragment. An alpha mixing unit(415) executes alpha mixing to the read color value and a color value mixed in a texture mixing unit(403). A color write unit(417) stores the alpha-mixed color value in the pixel cache.
机译:目的:提供一种三维图形加速器中的像素高速缓存结构的操作方法,以通过仅加载具有重用可能性的数据来​​减少高速缓存污染,从而提高高速缓存成功率。构成:具有与新输入的片段相同的纹理坐标的现有片段的信息是从像素高速缓存(421)和NT(非临时)缓冲器(422)中检测到的。将新输入的片段的深度值与现有片段的深度值进行比较。如果新输入的片段的深度值大于现有片段的深度值,则将新输入的片段的信息存储在NT缓冲器中。如果新输入的片段的深度值小于现有片段的深度值,则将新输入的片段的信息存储在像素高速缓存中。颜色读取单元(413)执行新输入的片段的颜色值的读取操作。 alpha混合单元(415)对所读取的颜色值和在纹理混合单元(403)中混合的颜色值执行α混合。颜色写入单元(417)将混合了阿尔法的颜色值存储在像素高速缓存中。

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