首页> 外国专利> Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer

Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer

机译:基于块的碎片过滤以及可行的多GPU加速,可在常规个人计算机上实时渲染体积

摘要

A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.
机译:一种基于计算机的方法和系统,用于使用硬件加速的块过滤优化在常规个人计算机上进行大容量数据的交互式体绘制,该方法和系统使用3D纹理化的轴对齐切片和块过滤。通过基于对切片执行的过滤过程,将片段选择性地传递到体素块中的各个处理器,从而减少了渲染管道中的片段处理。该过程包括生成相应的图像纹理并执行两次渲染,即虚拟渲染遍和主渲染遍。块过滤分为静态块过滤和动态块过滤。静态块过滤可定位传递到栅格化管线的任何与视图无关的未使用信号。动态块过滤确定由于遮挡而生成的任何与视图相关的未使用块。块过滤过程利用常规个人计算机图形硬件中GPU的顶点着色器和像素着色器。该方法用于多线程,多GPU操作。

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