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Shading computer-generated objects using generalized shading regions
Shading computer-generated objects using generalized shading regions
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机译:使用广义阴影区域对计算机生成的对象进行阴影
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摘要
Computer-generated objects are tessellated into generalized shading regions having any number of vertices. The shading regions are passed to a shader via a generalized parametric scheme that accommodates shapes having different numbers of vertices. The shader determines and assigns color values to the exact area defined by each shading region, without requiring the use of approximations such as bounding boxes or ellipsoids. The use of generalized shading regions facilitates greater flexibility and accuracy in shading operations.
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