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Method and apparatus for rendering cell-based distance fields using texture mapping

机译:使用纹理映射渲染基于单元的距离场的方法和设备

摘要

A method and apparatus render a region of a distance field representing an object. The distance field is partitioned into a set of cells, where each cell includes a set of distance samples and a method for reconstructing the distance field within the cell using the distance samples. A set of source cells is selected from the set of cells of the distance field to enable the rendering of the region. Each source cell is represented as a geometric element in a world coordinate system. Each geometric element is associated with a texture map, where the texture map includes distance samples of the corresponding source cell of the geometric element. Each geometric element is transformed from the world coordinate system to a pixel coordinate system and texture mapped, using the distance samples, to determine a distance for each component of each pixel associated with the geometric element. The distance of each component of each pixel is mapped to an antialiased intensity of the component of the pixel.
机译:一种方法和设备渲染表示物体的距离场的区域。距离场被划分成一组单元,其中每个单元包括一组距离样本和一种用于使用距离样本在单元内重建距离场的方法。从距离场的一组单元中选择一组源单元,以实现区域的渲染。每个源像元在世界坐标系中表示为几何元素。每个几何元素与纹理图相关联,其中纹理图包括几何元素的对应源像元的距离样本。使用距离样本,将每个几何元素从世界坐标系转换为像素坐标系并进行纹理映射,以确定与该几何元素相关联的每个像素的每个分量的距离。每个像素的每个分量的距离映射到像素的分量的抗锯齿强度。

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