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SIMULATION METHOD, PROGRAM, AND SYSTEM FOR CREATING A VIRTUAL THREE-DIMENSIONAL ILLUMINATED SCENE

机译:创建三维三维照明场景的仿真方法,程序和系统

摘要

A rapid simulation is made to create an illuminated scene of object with a simplified arithmetic of calculating an intended color change effect. The object illuminated with lighting fixtures are divided into discrete elements each having a lamp-by-element table defining lamp color component values of each of the influencing lighting fixtures. In accordance with the changes in the output characteristic and/or the position of the lighting fixture, it is determined which one or ones of the discrete elements are influenced by the changes. Then, the lamp-by-element tables only associated with thus determined elements are picked up in order to modify the color component values as a function of the changing output characteristic and the position of the influencing lighting fixture. The resulting color components at each discrete element are then processed to provide a color distribution over the array of the elements for rendering the view of the illuminated scene.
机译:进行了快速仿真,以简化的计算目标色彩变化效果的算法创建对象的照明场景。用照明器材照明的对象被分为多个离散元素,每个元素都有一个逐个灯的表,该表定义了每个影响照明器材的灯颜色分量值。根据输出特性和/或照明设备的位置的变化,确定离散元件中的一个或一个受到变化的影响。然后,拾取仅与如此确定的元素相关联的逐灯表,以便根据变化的输出特性和影响照明器材的位置来修改颜色分量值。然后,对每个离散元素处的所得颜色分量进行处理,以在元素阵列上提供颜色分布,以渲染照明场景的视图。

著录项

  • 公开/公告号KR20050051677A

    专利类型

  • 公开/公告日2005-06-01

    原文格式PDF

  • 申请/专利权人 MATSUSHITA ELECTRIC WORKS LTD.;

    申请/专利号KR20057005585

  • 发明设计人 SHIBANO NOBUYUKI;

    申请日2005-03-31

  • 分类号H05B37/02;

  • 国家 KR

  • 入库时间 2022-08-21 22:05:16

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