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A method and device for the texture map and other applications of scalar fields to, dividing surfaces in computer graphics and animation

机译:一种用于标量场的纹理贴图和其他应用的方法和设备,用于划分计算机图形和动画中的曲面

摘要

Three related methods are disclosed for defining smooth scalar fields on arbitrary polygonal meshes which can be consistently carried through the subdivision process allowing one to define and compute the value of scalar fields over an arbitrarily dense set of points on the limit surface. Applications of these techniques in computer graphics and computer animation include: (1) the definition of pseudo-coordinates for use in parametric shading including texture mapping; (2) the assignment of smoothly varying articulation weights over the control points of a model to more efficiently define the transformation of a highly detailed object or character under specific animation controls; and (3) the assignment of smoothly varying local parameters for specifying the local behavior of dynamic or quasi-static objects or surfaces.
机译:公开了三种相关方法,用于在任意多边形网格上定义平滑标量场,该方法可以一致地通过细分过程来进行,从而允许人们在极限表面上任意密集的一组点上定义和计算标量场的值。这些技术在计算机图形和计算机动画中的应用包括:(1)定义用于包括纹理贴图在内的参数着色的伪坐标; (2)在模型的控制点上分配平滑变化的关节权重,以更有效地定义在特定动画控制下高度详细的对象或角色的变换; (3)分配平滑变化的局部参数,以指定动态或准静态物体或表面的局部行为。

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