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GAME MACHINE AND WIN/LOSS DETERMINING METHOD

机译:游戏机及输赢决定方法

摘要

PPROBLEM TO BE SOLVED: To provide a game machine and a win/loss determining method which eliminate the need for a game parlor staff to revise stage-setting values while detecting the destruction of data. PSOLUTION: At the step S240, a main control part 100 executes the main processing of a variable display game. For example, when a player operates a start lever 9, it is checked to see whether the stage-setting values in a work RAM area are within a range of 0-5 and when the values are not within the range, a control data is reset. Otherwise, the stage-setting values of a switch for setting are read out to be stored into the work RAM area while it is judged whether the stage-setting values of the switch for setting match the data of the stage-setting values in the work RAM area. When the values do not match the data, the control data used for the game is reset and the stage-setting values set by the switch for setting are read out to be stored into the work RAM area, whereas when the values match the data, the stage-setting values and the control data are used as intact without being reset. PCOPYRIGHT: (C)2006,JPO&NCIPI
机译:

要解决的问题:提供一种游戏机和赢/输确定方法,消除了游戏厅工作人员在检测数据破坏的同时修改舞台设置值的需要。

解决方案:在步骤S240中,主控制部100执行可变显示游戏的主处理。例如,当玩家操作启动杆9时,检查工作RAM区域中的舞台设置值是否在0-5的范围内,并且当该值不在该范围内时,控制数据为0。重启。否则,在判断用于设置的开关的舞台设置值是否与工作中的舞台设置值的数据匹配时,将用于设置的开关的舞台设置值读出并存储到工作RAM区域中。 RAM区域。当这些值与数据不匹配时,将重置用于游戏的控制数据,并读取用于设置的开关所设置的阶段设置值,以将其存储到工作RAM区域中;而当这些值与数据匹配时,舞台设置值和控制数据将原样使用而不会被重置。

版权:(C)2006,JPO&NCIPI

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