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Lithographic simulations using graphical processing units

机译:使用图形处理单元的光刻模拟

摘要

Systems and methods are provided for programming and running simulation engines of lithographic simulations on GPUs. This integration of lithographic simulations includes the hosting on one or more GPUs of any of a variety of lithographic techniques, including for example resolution enhancement technologies, optical proximity correction, optical rule-checking or lithography checking, and model-based DRC, where operations of one or more techniques are run in parallel. The systems and methods provided also include the integration of lithographic geometry operations into GPUs to obtain improved performance. Examples of this integration include a Design Rule Checker (DRC), parasitic extraction, and placement and route for example.
机译:提供了用于在GPU上对光刻模拟的仿真引擎进行编程和运行的系统和方法。光刻模拟的这种集成包括将多种光刻技术中的任何一种托管在一个或多个GPU上,这些技术包括例如分辨率增强技术,光学邻近校正,光学规则检查或光刻检查以及基于模型的DRC,其中一种或多种技术可以并行运行。所提供的系统和方法还包括将光刻几何图形操作集成到GPU中以获得更高的性能。这种集成的示例包括设计规则检查器(DRC),寄生提取以及布局和布线。

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