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Texture synthesis for repairing damaged images

机译:纹理合成以修复损坏的图像

摘要

A method for generating texture includes (1) selecting a target patch to be filled in a image, (2) selecting a sample patch as a candidate for filling the target patch, (3) determining a first difference between a first area surrounding the target patch and a corresponding first area surrounding the sample patch, and a second difference between a second area surrounding the target patch and a corresponding second area surrounding the sample patch, (4) multiplying a larger of the first difference and the second difference with a first weight factor, and a smaller of the first difference and the second difference with a second weight factor, and (5) summing the weighted first difference and the weighted second difference as a distance between the target patch and the sample patch.
机译:一种生成纹理的方法,包括:(1)选择要填充到图像中的目标斑块;(2)选择样本斑块作为填充目标斑块的候选者;(3)确定围绕目标的第一区域之间的第一差异。斑块和样品斑块周围的相应第一区域,以及目标斑块周围的第二区域和样品斑块周围的相应第二区域之间的第二差异,(4)将第一差异和第二差异中的较大者乘以第一(5)将加权的第一差异和加权的第二差异求和,作为目标斑块与样本斑块之间的距离。

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