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Method and apparatus for building a real time graphic scene database having increased resolution and improved rendering speed

机译:用于建立具有提高的分辨率和提高的渲染速度的实时图形场景数据库的方法和设备

摘要

A method for building a graphics database includes generating a polygonal representation of a terrain surface and generating at least one polygonal feature corresponding to a feature associated with the terrain surface. The method also includes inserting the at least one polygonal feature into the polygonal representation of the terrain surface and rendering the polygonal representation into at least one image. In addition, the method includes capturing at least one pixel representation of the at least one rendered image and storing the at least one pixel representation as at least one texture.
机译:一种用于建立图形数据库的方法包括:生成地形表面的多边形表示;以及生成与与地形表面相关联的特征相对应的至少一个多边形特征。该方法还包括将至少一个多边形特征插入地形表面的多边形表示中并将多边形表示渲染到至少一个图像中。另外,该方法包括捕获至少一个渲染图像的至少一个像素表示并将该至少一个像素表示存储为至少一种纹理。

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