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Computer readable recording medium recording a program for causing a light source to be displayed on a game screen and the program, and game screen display method and apparatus

机译:记录用于使光源显示在游戏画面上的程序的计算机可读记录介质以及该程序以及游戏画面显示方法和装置

摘要

A light trace expressing a trace generated in a case where a light source is moved in a virtual three-dimensional space can be displayed with higher reality. An initially used table or the like is initialized. Next, a light source or the like is moved by an operation input or the like. Subsequently, perspective transformation is carried out to obtain a position of the light source on a display screen. Next, a polygon having a predetermined width is generated along a new movement locus of the light source on the display screen. Then, transparency of all the generated polygons is raised. In the polygon generated earlier, the transparency increases. Then, a texture in which the brightness is high along the movement locus of the light source and the brightness of a position decreases as the position departs from the movement locus, is mapped to the polygon. Thereafter, α blending is used to draw the polygon on the movement locus of the light source. The drawn image is displayed on the display screen. This is repeated for each display frame until a game ends.
机译:可以以更高的真实度显示表示在虚拟三维空间中移动光源的情况下生成的轨迹的光轨迹。初始使用的表等被初始化。接下来,通过操作输入等使光源等移动。随后,进行透视变换以获得光源在显示屏上的位置。接下来,沿着显示屏上的光源的新的运动轨迹生成具有预定宽度的多边形。然后,提高所有生成的多边形的透明度。在较早生成的多边形中,透明度增加。然后,沿着光源的移动轨迹亮度高并且随着位置偏离移动轨迹而位置的亮度降低的纹理被映射到多边形。此后,使用α混合在光源的运动轨迹上绘制多边形。绘制的图像显示在显示屏上。对每个显示帧重复此操作,直到游戏结束。

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