首页> 外国专利> A TEACHING METHOD OF CHINESE CHARACTER USING CARD AMUSEMENTS

A TEACHING METHOD OF CHINESE CHARACTER USING CARD AMUSEMENTS

机译:汉字字符的汉字教学方法

摘要

The present invention throughout the game to mark a break or negative meaning of the Chinese characters on the card to help you learn Chinese characters relates to a method for learning Chinese character card game to easily learn the Chinese character, the children and the card base 31 is provided with a size easy to play with hand; And Chinese characters 32 to learn character displayed on the card base (31); Figure displaying the Chinese character reminiscent 32 to base surface 33 of the card base 31, 34, and; The number of copies (35) of the Chinese character (32) displayed on the upper side of the card base (31); And the total number of strokes (38) of said side (35) and the Chinese character 32 hun (36) to be displayed on the lower side or the side of the negative 37 and the number of copies (35) and the Chinese character (32); Using a card (30) including a subfield (39) for displaying on the card base 31, the Chinese characters 32 4 jaseongeo combination, word combinations, or using a homonym combination game, using the number of copies (35) radical combination games or identification mark (39) in combination with the game, the game sounds like a combination of letters, letter combinations will have a similar game, which is contrary to the opposite character combination game, the minor characters consisting of letters combined games, kanji combinations are created by type games, card Pictures drawn on the base (31) (34) The combination game, will you to familiarize yourself with the surname ( ) combined with the same Chinese characters through the game (32).
机译:本发明在整个游戏中标记卡片上汉字的中断或否定含义以帮助您学习汉字的方法涉及一种学习汉字纸牌游戏以容易地学习汉字,儿童和纸牌的方法31具有易于打手的尺寸;和汉字32学习显示在卡座上的汉字(31);该图显示了使汉字联想到卡基31、34和32的基面33;在卡基座(31)的上侧显示的中文字符(32)的份数(35);并且要在底片37的下侧或下侧显示的所述侧面(35)和汉字32匈(36)的笔画总数(38)以及份数(35)和汉字(32);使用包含子字段(39)的卡(30)来在卡基座31上显示汉字32 4 jaseongeo组合,单词组合,或者使用同音异义组合游戏,使用份数(35)部首组合游戏或与游戏结合的识别标记(39),游戏听起来像是字母结合,字母结合也会有类似的游戏,这与相反的字符结合游戏相反,次要字符由字母结合游戏,汉字结合组成由类型游戏创建,纸牌在底座上绘制图片(31)(34)组合游戏中,您将通过游戏(32)熟悉带有相同汉字的姓氏()。

著录项

  • 公开/公告号KR20060083722A

    专利类型

  • 公开/公告日2006-07-21

    原文格式PDF

  • 申请/专利权人 YANG IN YEUL;

    申请/专利号KR20050004643

  • 发明设计人 YANG IN YEUL;

    申请日2005-01-18

  • 分类号G09B19/06;G09B19/22;

  • 国家 KR

  • 入库时间 2022-08-21 21:25:12

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