The invention relates to the field of designing board games, in particular to children's educational board game of military and historical focus, contributing to the development of logical thinking, concentration, memory training and the ability to quickly and accurately calculate the possible alternative options for management decisions and their consequences.; The game comprises a game field, consisting of a slot formed by marking cells, game elements and the random number generator in the form of a die faces with markings.; What is new is that the surface of the game board is in the form of two gaming zones, each of which is a simulation depicting knight lock in plan, and the game elements are in the form of at least two sets of game cards-chip imaging play symbols, figures: "knight on a horse," "Arbalester", "at arms", "Archer", "Kern," "The volunteer" and "Bearer", wherein each of the sets is made depending on the game area to which it includes, in graphically identified form, and playing cards, chips vypol Nena so that their size and shape in plan strictly correspond to the size and shape of the slot in terms of cells, respectively.; The utility model can be used for the education of children, especially of primary school age, the simplest fundamental basics of the game in the classic game of chess with simultaneous simulation of real historical events and pre-images.
展开▼