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Game system, method for image generation in the game system, and computer readable storage medium with game program

机译:游戏系统,用于在游戏系统中生成图像的方法以及具有游戏程序的计算机可读存储介质

摘要

An opened polygon including a transparent region for maintaining a backward drawing state is drawn. Next, a mask polygon which inhibits another polygon and texture from begin forwardly drawn afterward and maintains a backward drawing state is drawn behind the drawn opened polygon so as to be superimposed by at least the transparent region thereof. Then, in the case where a new polygon is drawn to be superimposed in front of an opened polygon, behind which the mask polygon is drawn, the new polygon is drawn in a region other than the transparent region of the opened polygon. In this manner, even in the case where another polygon is drawn to be overwritten at the boundary of a plurality of polygons having a positional relationship displayed on a game picture, it is possible to maintain a three-dimensional image.
机译:绘制包括用于保持向后绘制状态的透明区域的开放多边形。接下来,在所画出的开口多边形的后面,绘制禁止其他多边形和纹理开始向后绘制并保持向后绘制状态的掩模多边形,以使其至少与其透明区域重叠。然后,在绘制新的多边形以使其叠加在打开的多边形的前面的情况下,在其后绘制遮罩多边形,在除了打开的多边形的透明区域之外的区域中绘制新的多边形。这样,即使在游戏画面上显示具有位置关系的多个多边形的边界处绘制另一个多边形以使其覆盖的情况下,也可以维持三维图像。

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