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CAPTURING AND RENDERING GEOMETRIC DETAILS

机译:捕获和渲染几何细节

摘要

A method and system for implementing capturing and rendering geometric details for mesostructure surfaces is described herein. A mesostructure distance function is defined as a function of a given reference point and a given viewing direction. A distance from a reference point to a mesostructure surface point along a viewing direction is measured using the mesostructure distance function. This distance is used to determine the visibility of mesostructure surface for rendering silhouettes. The lighting visibility of the mesostructure surface point may also be determined and used for determining whether the mesostructure surface point is in shadow. This determination may then be used for rendering shadow silhouettes.
机译:本文描述了用于实现捕获和渲染介观结构表面的几何细节的方法和系统。介观距离函数定义为给定参考点和给定观察方向的函数。使用介观结构距离函数测量沿观察方向从参考点到介观结构表面点的距离。该距离用于确定渲染轮廓的中观结构表面的可见性。介观结构表面点的照明可见性也可以被确定并且用于确定介观结构表面点是否在阴影中。然后该确定可以用于渲染阴影轮廓。

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