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Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm

机译:基于智能算法的电子游戏角色表现特征

摘要

An amusement device has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program and a controller operatively coupled to the memory, the input device and the display. The electronic game has at least one virtual character, and the at least one virtual character has animated character traits. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to (i) permit the user to selectively retrieve from the memory and play the at least one electronic game and (ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.
机译:娱乐设备具有显示器和输入设备。该娱乐设备包括存储至少一个电子游戏的存储器和系统控制程序,以及可操作地耦合到该存储器,输入设备和显示器的控制器。该电子游戏具有至少一个虚拟角色,并且该至少一个虚拟角色具有动画角色特征。控制器基于从存储器检索的系统控制程序以及基于来自输入设备的输入来控制显示。控制器被配置为(i)允许用户选择性地从存储器中检索并玩至少一个电子游戏,以及(ii)修改由至少一个虚拟角色表现出的动画角色特征,如由位于的智能算法确定的那样。在控制程序中至少部分地基于游戏的进行。

著录项

  • 公开/公告号US2007060388A1

    专利类型

  • 公开/公告日2007-03-15

    原文格式PDF

  • 申请/专利权人 JAMES R. STELZER;DAVID S. LOGAN;

    申请/专利号US20060531782

  • 发明设计人 DAVID S. LOGAN;JAMES R. STELZER;

    申请日2006-09-14

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-21 21:05:33

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