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Artist directed volume preserving deformation and collision resolution for animation

机译:艺术家指导的体积保留动画的变形和碰撞分辨率

摘要

A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
机译:一种基于计算机的动画方法和系统,用于使用动画的体积保留和碰撞解决过程来使动画角色(人,动物等)变形。角色的各个部分通过柔软的网格变形而变形,以模拟由于刚体动画沿着角色的关节驱动而导致的皮肤和肌肉运动导致的皮肤变形。平滑且逼真的动画需要分辨变形零件的互穿或体积损失。本方法和系统能够自动解决冲突,从而允许角色的两个相交部分发生局部变形,使得这些部分不再相互渗透,同时保留了角色的躯干和肢体这两个部分的体积和总体形状。

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