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METHOD AND SYSTEM TO MINIMIZE THE SWITCHING DELAY BETWEEN TWO RTP MULTIMEDIA STREAMING SESSIONS

机译:最小化两个RTP多媒体流会话之间的切换延迟的方法和系统

摘要

A communication system includes a pool of multimedia players (MP) in communication with a multimedia server (MS), both the players and the server operating according to the IETF RTSP protocol independently of the used transport network. A new network element called streaming switching processor (SSP) is located between the players and the video-server/video-encoders (ME) for executing the switching of the streaming contents upon a command (NOTIFY) received from the player (MP). Alternatively, the SSP also embodies the funtionality of video server and video encoders. The SSP includes at least M buffers (ch-1, ,ch-M) for an equal number of independent streaming contents kept always on. This architecture enables the SSP while is processing the switching message (NOTIFY) to forward in parallel the switched streaming contents to the player. As a consequence, the player receives the new streaming contents in the context of the first RTSP session. The Switching Delay Time SDT is drastically reduced operating in this way because some typical delays overlap and others are contemporary to SDT. The multimedia contents can be derived from encoded real-time signals, such as satellite TV channels, or registered contents taken from archives. The player is programmed to flush the video/audio MPEG-4 frames out of its receiving buffer and fill up the emptied space with the frames of the relevant auxiliary buffer clocked faster. The further expedient to align the sending in correspondence of a Key-frame followed by a "secure" filled length prevents the artefacts on the displayed image. The switching message is sent by the player either on UDP or TCP; it includes at least the identifier of the request channel, the buffer status inside the Player. Alternatively, a new RTSP message is created including in its body these information fields described according to the RTSP presentation rules.
机译:通信系统包括与多媒体服务器(MS)通信的多媒体播放器(MP)池,播放器和服务器均根据IETF RTSP协议独立于所使用的传输网络进行操作。在播放器和视频服务器/视频编码器(ME)之间有一个称为流切换处理器(SSP)的新网络元素,用于根据从播放器(MP)收到的命令(NOTIFY)执行流内容的切换。另外,SSP还体现了视频服务器和视频编码器的功能。 SSP至少包括M个缓冲区(ch-1,ch-M),用于始终保持相等数量的独立流内容。此体系结构使SSP在处理切换消息(NOTIFY)时,可以将切换后的流式内容并行转发到播放器。结果,播放器在第一RTSP会话的上下文中接收新的流式传输内容。由于某些典型的延迟重叠而另一些对于SDT是现代的,因此以这种方式大大减少了切换延迟时间SDT。多媒体内容可以从诸如卫星电视频道之类的编码实时信号中获取,也可以从档案中获取注册内容。播放器经过编程,可以将视频/音频MPEG-4帧从其接收缓冲区中清除出来,并以更快的时钟速度填充相关辅助缓冲区的帧来填充空的空间。将发送与“关键帧”相对应后跟“安全”填充长度对齐的另一权宜之计,可防止在显示的图像上出现伪影。播放器通过UDP或TCP发送切换消息;它至少包括请求通道的标识符,播放器内部的缓冲区状态。替代地,创建新的RTSP消息,在其主体中包括根据RTSP表示规则描述的这些信息字段。

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