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Method for defining and exposing storage devices generically to end users and developers through abstracted storage

机译:通过抽象存储对最终用户和开发人员通用定义和公开存储设备的方法

摘要

A system and method for enabling users and developers to store data on a number of different types of local and remote devices connected to a gaming console, a multimedia console or a console that is both gaming and multimedia console. The range of available storage devices creates issues that are addressed to avoid apparent inconsistencies in storage performance (e.g. latency). A consistent method of reading and writing data is provided such that end users and developers do not have to be concerned with restrictions and limitations inherent to various devices.
机译:一种使用户和开发人员能够将数据存储在连接到游戏控制台,多媒体控制台或既是游戏控制台又是多媒体控制台的控制台的许多不同类型的本地和远程设备上的系统和方法。可用存储设备的范围产生了已解决的问题,以避免存储性能的明显不一致(例如,延迟)。提供了一种一致的读取和写入数据的方法,使得最终用户和开发人员不必担心各种设备固有的限制。

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