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Three-dimensional animation of soft tissue of characters using controls associated with a surface mesh

机译:使用与曲面网格关联的控件对角色的软组织进行三维动画制作

摘要

A face, as well as any other soft tissue of a character, can be animated much in the same way that a skeleton is animated by creating a soft tissue solver attached to the surface mesh. In particular, deformation objects are associated with regions of the surface mesh. The deformation objects deform the mesh according to deformation operators in response to a change in a control object. This soft tissue solver can be generated automatically given a set of salient points specified on an input mesh and a format file for the class of objects of which the input mesh is an example. The format file specifies what the salient points are, and the relative placement of the deformation objects and control objects as functions of the salient points. Specific deformation operators can be defined and associated, through the format file, with the deformation objects and control objects. The format file for a class of objects, such as for human and humanoid heads, and related operators can be determined based on experimentation and observation of the object being modeled. Through such a soft tissue solver, the behavior of the deformation of the surface mesh is quantified and controlled by direct manipulation of the points on the mesh. Thus, the surface of the object can be animated in a manner similar to how animation of a skeleton is defined using inverse kinematics. Because the surface of the object is directly related to its appearance or aesthetics, this animation capability is referred to herein as "quantitative aesthetics."
机译:可以通过创建附着到曲面网格的软组织求解器以与动画骨骼相同的方式对人脸以及角色的任何其他软组织进行动画处理。特别地,变形对象与表面网格的区域相关联。变形对象响应于控制对象的变化而根据变形算子使网格变形。可以在给定输入网格上指定的一组显着点和一个格式文件的情况下自动生成该软组织求解器,其中输入网格就是示例的对象类别。格式文件指定突出点是什么,以及变形对象和控制对象作为突出点的函数的相对位置。可以定义特定的变形算子,并通过格式文件将其与变形对象和控制对象相关联。可以基于对被建模对象的实验和观察来确定一类对象的格式文件,例如用于人和类人动物的头部以及相关的运算符。通过这种软组织求解器,可以通过直接操纵网格上的点来量化和控制表面网格的变形行为。因此,可以以与如何使用逆运动学定义骨架的动画相似的方式来动画化对象的表面。因为对象的表面直接与其外观或美感相关,所以此动画功能在本文中称为“定量美感”。

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