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Recursive Team-oriented Chess-like Game for Entertainment and Training

机译:面向团队的递归象棋游戏,用于娱乐和培训

摘要

This invention is a networked board game apparatus and method of playing a customized game for 2 or more players on recursively organized boards, and a method for applying the aforementioned to leadership, communications, and team building education, and further to apply the aforementioned to the specific form of Chess. Applied to form of Chess, the first board is identical to a chessboard. The second board is an 8× multiple of the first board. Tartary boards follow this exponential growth. Players alternate moving pieces to a game-ending condition. Two players lead, the next 32 players play on a second board. Each first board move changes the positions of a second board player's pieces by a uniform transformation where the first board piece's new position is a function moving the second board player's pieces, which then continue from their new positions, potentially affecting deeper levels.
机译:本发明是一种网络棋盘游戏设备和一种在递归组织的棋盘上为两个或更多玩家玩定制游戏的方法,以及一种将上述方法应用于领导力,沟通和团队建设教育,以及进一步将上述方法应用于儿童的方法。国际象棋的特定形式。应用于国际象棋形式时,第一块棋盘与棋盘相同。第二块板是第一块板的8倍。 art板跟随这种指数增长。玩家将移动的棋子交替到游戏结束的状态。两名选手领先,接下来的32名选手在第二局比赛。每个第一局的棋局通过统一变换来改变第二局的棋局的位置,其中,第一局的棋局的新位置是移动第二局的棋局的棋子的功能,然后从其新的位置继续,从而可能影响更深层次。

著录项

  • 公开/公告号US2008227515A1

    专利类型

  • 公开/公告日2008-09-18

    原文格式PDF

  • 申请/专利权人 DAVID J. E. KERSHAW;

    申请/专利号US20070686712

  • 发明设计人 DAVID J. E. KERSHAW;

    申请日2007-03-15

  • 分类号A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 20:15:30

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