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Recursive Team-oriented Chess-like Game for Entertainment and Training
Recursive Team-oriented Chess-like Game for Entertainment and Training
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机译:面向团队的递归象棋游戏,用于娱乐和培训
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摘要
This invention is a networked board game apparatus and method of playing a customized game for 2 or more players on recursively organized boards, and a method for applying the aforementioned to leadership, communications, and team building education, and further to apply the aforementioned to the specific form of Chess. Applied to form of Chess, the first board is identical to a chessboard. The second board is an 8× multiple of the first board. Tartary boards follow this exponential growth. Players alternate moving pieces to a game-ending condition. Two players lead, the next 32 players play on a second board. Each first board move changes the positions of a second board player's pieces by a uniform transformation where the first board piece's new position is a function moving the second board player's pieces, which then continue from their new positions, potentially affecting deeper levels.
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