首页> 外国专利> METHOD TO IMPROVE NEUROFEEDBACK TRAINING USING A REINFORCEMENT SYSTEM OF COMPUTERIZED GAME-LIKE COGNITIVE OR ENTERTAINMENT-BASED TRAINING ACTIVITIES

METHOD TO IMPROVE NEUROFEEDBACK TRAINING USING A REINFORCEMENT SYSTEM OF COMPUTERIZED GAME-LIKE COGNITIVE OR ENTERTAINMENT-BASED TRAINING ACTIVITIES

机译:一种基于计算机的基于认知或娱乐的训练活动的增强系统来改善神经反馈训练的方法

摘要

This invention consists of a neurofeedback training system that utilizes EEG activity based goals to help motivate trainees to learn to produce and sustain desirable EEG activity by enabling them to earn “game play” time. The method provides positive behavioral reinforcement to trainees by rewarding them with the opportunity to begin or continue to participate in computer game-like or entertainment-based training activities (e.g., video games, educational games, movies, music or computerized cognitive training exercises) whenever the specified EEG activity goals are achieved and maintained for a set time period. The method also provides, in one embodiment, negative reinforcement in the form of the loss of game play or entertainment opportunities whenever the specified EEG activity goals are not achieved or maintained for a specified time interval. The subject method provides simultaneous real-time, concurrent visual, auditory and/or quantitative informational feedback during the game-like computer play or entertainment that puts the trainees “in charge” so that they can win or lose game play time based on their ability to produce the specified brainwave activity that is being reinforced. The purpose of this method is to help trainees learn to maintain desirable, alert mental states associated with successful cognitive and emotional functioning during neurofeedback training exercises and during any life activity requiring active mental engagement.
机译:本发明由神经反馈训练系统组成,该系统利用基于EEG活动的目标来帮助受训者通过使他们获得“游戏时间”来学习产生和维持期望的EEG活动。该方法通过奖励学员有机会开始或继续参加类似计算机游戏或基于娱乐的培训活动(例如,视频游戏,教育游戏,电影,音乐或计算机化认知培训)的机会,从而为学员提供积极的行为强化在设定的时间段内达到并维持了指定的EEG活动目标。在一个实施例中,当在指定的时间间隔内未达到或维持指定的EEG活动目标时,该方法还以游戏或娱乐机会损失的形式提供负面增强。该主题方法在类似游戏的计算机游戏或娱乐过程中提供了实时,并发的视觉,听觉和/或定量信息反馈,这些反馈使受训者“负责”,以便他们可以根据自己的能力赢得或失去游戏时间产生指定的脑波活动,该活动得到加强。该方法的目的是帮助受训者在神经反馈训练练习中以及在任何需要积极参与精神的生活活动中,学习与成功的认知和情绪功能相关的期望的,警觉的精神状态。

著录项

  • 公开/公告号US2009069707A1

    专利类型

  • 公开/公告日2009-03-12

    原文格式PDF

  • 申请/专利权人 JOSEPH A. SANDFORD;

    申请/专利号US20080206083

  • 发明设计人 JOSEPH A. SANDFORD;

    申请日2008-09-08

  • 分类号A61B5/0482;

  • 国家 US

  • 入库时间 2022-08-21 19:35:48

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号