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Realistic transformation of 3D lighting models

机译:逼真的3D照明模型转换

摘要

A lighting model specified in light space may be transformed to a 3D scene, which may include numerous lights. When the lighting model is transformed to the 3D scene and is uniformly scaled or near-uniformly scaled, intensity or brightness of light at sample points, corresponding to points in the 3D scene, may be adjusted proportionately for a light source using a value based, at least partly, on a transform matrix. When the lighting model in the light space is scaled to non-uniformly stretch a lit area, the sample points may be transformed to the light space, using an inverse of a transform matrix. Distances from the light source to the transformed sample points in the light space may be used to determine attenuation and range with respect to the light source.
机译:在光照空间中指定的光照模型可以转换为3D场景,其中可能包括大量的灯光。当将照明模型转换为3D场景并进行统一缩放或近乎一致缩放时,可以使用基于值的值针对光源按比例调整与3D场景中的点相对应的采样点处的光的强度或亮度,至少部分地在变换矩阵上。当将光空间中的照明模型缩放以不均匀地拉伸照明区域时,可以使用变换矩阵的逆将采样点变换到光空间。从光源到光空间中的变换的采样点的距离可以用于确定相对于光源的衰减和范围。

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