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REAL TIME ISOCHRONOUS FILE TRANSFERS FOR ENABLING GLOBALLY SCALABLE P2P VIDEO-ON-DEMAND

机译:实时等时文件传输,可实现全球可扩展的P2P视频点播

摘要

A method for real-time content transfers between two devices ensuring that the network or the end devices do not get choked. Real-time requirements are stringent for allowing audio-video/multimedia files to be played immediately. The method involves sending the files isochronously using uniformly spaced UDP packets. The overall rate of transfer, can be higher than that required for real-time playing, allowing faster downloads of the file. Since, the method ensures that the network or the devices do not get chocked, it is good for all kind of file transfers – even those where real time play is not applicable. The method ensures that a device can transfer multiple files simultaneously to different devices, limited only by network bandwidth and the processing power. This method empowers even lightweight devices such as STB with Hard-disk to functions as Servers for Peer-to-Peer file video transfers. Unlike UDP protocol, this methodology ensures reliable file transfers. Unlike, TCP protocol, this methodology ensures real-time file transfers, which are not affected by distance. Unlike both UDP and TCP protocols, this method doesn’t choke the network or devices. Unlike RTSP protocol, this method uses only UDP packets for data as well as control purposes. The Real-time Isochronous File Transfer methodology also ensures that ongoing file transfers are not affected by any new Isochronous file transfers. This prevents congestion in the network. This is achieved by testing out the efficacy of a new file transfer, at a lower QOS level, before it is continued at a higher QOS level. If insufficient bandwidth is present the new file transfer is not initiated. For real-time playing, the downloading is always ahead of the playing point. This facilitates the user to Fast Forward from the current playing point, till the downloading point. Other VCR functions are provided from the local storage itself. Unlike RTSP protocol, this method does not require the VCR controls to be sent to the server side, and the sever side sending different streams in response. Unlike RTSP, this methodology ensures that the entire video file is transferred continuously, irrespective of VCR controls (including Pause) being used by the user.
机译:一种用于在两个设备之间进行实时内容传输的方法,可确保网络或终端设备不会被阻塞。实时要求非常严格,以允许立即播放音频视频/多媒体文件。该方法包括使用均匀间隔的UDP数据包同步发送文件。整体传输速率可以高于实时播放所需的传输速率,从而可以更快地下载文件。由于该方法可确保网络或设备不会被阻塞,因此对于所有类型的文件传输(即使是不适用于实时播放的文件传输)都非常有用。该方法确保设备可以同时将多个文件传输到不同的设备,而仅受网络带宽和处理能力的限制。这种方法甚至使带有硬盘的机顶盒等轻型设备也可以用作对等文件视频传输的服务器。与UDP协议不同,此方法可确保可靠的文件传输。与TCP协议不同,此方法可确保实时文件传输,而不受距离的影响。与UDP和TCP协议不同,此方法不会阻塞网络或设备。与RTSP协议不同,此方法仅将UDP数据包用于数据以及控制目的。实时同步文件传输方法还可以确保正在进行的文件传输不受任何新的同步文件传输的影响。这样可以防止网络拥塞。这可以通过在较低的QOS级别上测试新文件传输的功效,然后再在较高的QOS级别上继续进行测试来实现。如果带宽不足,则不会启动新文件传输。对于实时播放,下载始终领先于播放点。这有助于用户从当前播放点到下载点快进。其他VCR功能是从本地存储本身提供的。与RTSP协议不同,此方法不需要将VCR控件发送到服务器端,而服务器端则发送不同的流作为响应。与RTSP不同,此方法可确保连续传输整个视频文件,而与用户使用的VCR控件(包括暂停)无关。

著录项

  • 公开/公告号IN2006MU00930A

    专利类型

  • 公开/公告日2008-08-01

    原文格式PDF

  • 申请/专利权人

    申请/专利号IN930/MUM/2006

  • 申请日2006-06-13

  • 分类号H04N7/16;

  • 国家 IN

  • 入库时间 2022-08-21 20:07:43

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