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MODEL warships FOR GAME FIGHTS AND METHOD OF PLAYING COMBAT

机译:游戏战用模型战舰和战斗方法

摘要

1. Remote-controlled model of the combat vehicle, designed for the game of combat, equipped with remote-controlled by a video camera and the laser sight of enemy weapons models, characterized by the fact that as a combat vehicle chosen model of the ship, which has two buildings, the inner sealed, having a small negative buoyancy, which houses all the mechanisms and controls and easily breakable, removable outer having large positive buoyancy, which in total provides n lavuchest entire model, which is reduced in proportion to the destruction of the outer korpusa.2. A method for conducting a command of the game, which consists in an antagonism remotely controlled by one or more players of mechanical devices Assessment administered to failure or inability resistance of one of the parties, characterized in that the antagonism is carried out on the body of water between two or more models of vehicles up to partial or complete loss of buoyancy that It is a fact of the defeat of one of the storon.3. A method according to claim 2, characterized in that the conditions for complications games or simulation of historical battles sea water surface is equipped with floating islands layouts or shores, fixed at anchor.
机译:1.为战斗而设计的战斗车辆的遥控模型,配备有摄像机和敌方武器模型的激光瞄准器的遥控,其特征是作为战斗车辆选择了舰船模型,它有两座建筑物,内部密封,具有较小的负浮力,可容纳所有的机构和控制装置,并且易于断裂,可拆卸的外部具有较大的正浮力,总共可提供最大的整体模型,与模型的比例成比例减小破坏外部的korpusa 2。一种用于进行游戏命令的方法,其特征在于,由一方或多方机械设备的玩家远程控制的对抗,对一方的失败或无能抵抗进行评估,其特征在于,对抗是在游戏者的身体上进行的。两个或多个模型的车辆之间的水直到部分或全部浮力损失,这是一个中子的事实。3。 3.根据权利要求2所述的方法,其特征在于,用于并发症游戏或历史战役模拟的条件是,海水表面配备有固定在锚点上的浮岛布局或海岸。

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