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Computer readable recording medium for action game program, action game control device and method and action game program
Computer readable recording medium for action game program, action game control device and method and action game program
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机译:动作游戏程序的计算机可读记录介质,动作游戏控制装置,方法和动作游戏程序
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摘要
Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410. IMAGE
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