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Method and system for editing or modifying 3D animations in a non-linear editing environment

机译:在非线性编辑环境中编辑或修改3D动画的方法和系统

摘要

PROBLEM TO BE SOLVED: To realize a method and a system for editing and/or modifying 3D animations which are easier-to-use and more efficient than the editing technique of conventional technologies, and provide a flexible creation environment to a director, an editor and an artist.;SOLUTION: A non-linear editing (NLE) system for editing and/or modifying 3D animation information comprises elements represented by clip objects which can be positioned and/or manipulated with respect to time line. The elements can comprise conventional 1D (audio) or 2D (video) information or can comprise 3D animation information which can include animation objects and animation parameters associated with them, as well as 2D renderings of those objects. By positioning and/or manipulating clip objects representing 3D animation elements, 2D rendering can be modified, and/or the 3D information can be re-rendered, in an appropriate manner.;COPYRIGHT: (C)2009,JPO&INPIT
机译:要解决的问题:实现一种用于编辑和/或修改3D动画的方法和系统,该方法和系统比传统技术的编辑技术更易于使用且效率更高,并为导演,编辑者提供灵活的创作环境解决方案:用于编辑和/或修改3D动画信息的非线性编辑(NLE)系统包括由剪辑对象表示的元素,这些对象可以相对于时间线进行定位和/或操纵。元素可以包括常规的1D(音频)或2D(视频)信息,也可以包括3D动画信息,其中可以包括动画对象和与之关联的动画参数,以及这些对象的2D渲染。通过定位和/或操纵表示3D动画元素的剪辑对象,可以以适当的方式修改2D渲染和/或重新渲染3D信息。版权所有:(C)2009,JPO&INPIT

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